#pragma once
#include <osg/Vec3d>
#include <ArrayHandler.h>
#include "CmdHandler3.h"

class Ent;
class Ent2D;
class UCS;
class ArrayHandler;

class Array2DHandler : public ArrayHandler
{
	Q_OBJECT
public:
	Q_INVOKABLE Array2DHandler();
	~Array2DHandler();
};

class Array3DHandler : public ArrayHandler
{
	Q_OBJECT
public:
	Q_INVOKABLE Array3DHandler();
	~Array3DHandler();
};
